

_exec_bytecode(, self.hide, store=self.store)įile "C:\Program Files (x86)\renpy\renpy-6.99.11-sdk\renpy\python.py", line 1641, in py_exec_bytecodeįile "renpy/common/_layout/screen_main_menu.rpym", line 30, in įile "C:\Program Files (x86)\renpy\renpy-6.99.11-sdk\renpy\ui.py", line 278, in interact
#Renpy toggle quickmenu full
Full Traceback -įile "renpy/common/_layout/screen_main_menu.rpym", line 28, in scriptįile "C:\Program Files (x86)\renpy\renpy-6.99.11-sdk\renpy\ast.py", line 805, in execute Use game_menu(_("Music Room"), scroll="viewport", custom_background="gui/mr.png")Įxception: Unknown keyword arguments: custom_background But the new GUI is just a headache.Ĭode: Select all I'm sorry, but an uncaught exception occurred.įile "game/screens.rpy", line 1495, in executeįile "game/screens.rpy", line 1498, in execute

I figured it out in the old GUI and was having a blast animating things, defining functions, etc.

#Renpy toggle quickmenu how to
It doesn't work with the new GUI.Īny help? I'm pulling my hair out over something that seems like it should be very basic.Īll I want is to learn how to make a game menu screen (in the new GUI), that doesn't use the main menu image, but instead - it's own. Oh, nice, no wait, this is for the old GUI. And how exactly does one learn how to do this?įile:///C:/Program%20Files%20(x86)/renpy/renpy-6.99.11-sdk/doc/screen_special.html#screen-special It usually makes sense to include some or all of the special screens, to make sure players can have access to all the functionality Ren'Py provides. It's probably a good idea to call gui.init() to reset styles - but after that, a creator can do whatever they want.
#Renpy toggle quickmenu code
When doing so, some or all of the code in gui.rpy may become redundant. Well that explains a lot that I didn't already figure out.Īdvanced creators can replace some or all of screens.rpy in its entirely. The overlay used in the confirm screen to darken the background. This overlay is selected by the screen in question, and is used even when at the main menu. The overlay used by game-menu-like screens, including load, save, preferences, about, help, etc. The overlay used by the main menu screen. These images are in the overlay directory: These are used to darken or lighten the background image to make buttons and other user interface components more readable. The relevant files are:Ī file that contains an image that is used in the background of all screens of the main menu.Ī file that contains an image that is used in the background of all screens of the game menu. The images used by the GUI can be found in the game/gui directory, which can be opened by choosing "Open Directory: gui" from the launcher. Textbutton "Pause" action PauseAudio("music", value="toggle") # Causes major lag if inside a frameĪdding gui.mr_menu_background beneath the use screen argument, only replaced the image in the frames borders and did not replace the background. Textbutton "Previous" action mr.Previous() Textbutton "Dark Times" action mr.Play("music/Dark Times.mp3")

Textbutton "Anguish" action mr.Play("music/ui/Anguish.mp3") Use music_menu(_("Music Room"), scroll="viewport"): Mr.add("music/Dark Times.mp3", always_unlocked=True) Mr.add("music/ui/Anguish.mp3", always_unlocked=True) Mr = MusicRoom(channel='music', fadeout=1.0, fadein=0.0, loop=True, single_track=True, shuffle=False, stop_action=None) Style return_button_text is navigation_button_text Style music_menu_label_text is gui_label_text Style music_menu_scrollbar is gui_vscrollbar Style music_menu_viewport is gui_viewport Style music_menu_navigation_frame is empty # Reserve space for the navigation section. Code: Select all screen music_menu(title, scroll=None):
